Role:  Game Designer

I'm a game designer currently working on an unannounced Rick and Morty mobile adventure set within the Rick and Morty multiverse. In this role I'm responsible for the narrative and quest content from initial idea to the final creation, using in-house tools to create an engaging and on brand experience. I also work as a writer, from creating larger story arcs to the finer points of dialogue and quest descriptions.

Forces of Freedom

Role:  Game and Level Designer

From May 2018 to Feb 2020 I worked as a designer at BRAVO COMPANY. Hired as a level designer I ending up as the solo designer on the project, I created core gameplay and meta game systems while also designing levels for this mobile tactical shooter. Taking the lead on features to boost KPI's as well as evolving the game into a hero based shooter. While I was working on Forces of Freedom, it became one of the most successful early access title on the Google Play store with over 20 million downloads.


Professional Projects

Role:  QA Intern

I worked for Good Catch Games on KSI Unleashed as a QA intern. During my time I was given the opportunity to work in a small mobile studio working on an established IP. Utilsing software such as Unity, SourceTree, Jira and Bitbucket to track tasks and report issues. I also had the opportunity to pitch my own ideas and bring forward my opinions as a designer throughout the internship.